"Koh"

From old age, Japanease people enshrine and pay respect to great man who related to their home.
The great man are cwlled "Koh" and their shrine called "Guh". High keeper of "Guh" is called "Guji" and many minor keeper called "Ujiko" support "Guji".
Generally, a "Guji" can't be possessed by only one "Koh".

Koh: Michizane Sugawara

he is called as god of scholor. And known as unfortunate life in his last years. Some "Guh" are in Japan. Most famous "Guh" is Dazaifutenmanguh at Fukuoka prefecture, Kyusyu. A Guji possessed by Michizane become inteligent and behave elegant.
Guji who summon Michizane take +2 dice to detective spell and illusion spell and +2 dice to conjuring city spirit. And Guji possessed by Michizane gain inteligence and get calligraphy and etiquette [Corp or Political] skills.
If Guji wants to do against the will of Michizane, make willpower test TN6.
Disadvantage, -1 to combat spell and +1 to all TN if Guji is out of City.

Koh: Nan-KOU(Masasige Kusunoki)

Nan-KOU was one of generals who fought the Japanease civil war in 14'th century. (This war was struggle of Northern Emperor and Southern Emperor) Nan-KOU served for the Southern Emperor and known as tactics to keep a small castle against large army of Northern court.And he is also known by his loyalty to Southern Emperor and his death was with full of that.
The number of his "Guh" is small. Most famous his "Guh" is Minatogawa Shrine at Minatogawa Kobe. There is the last place of Nan-KOU. After the year 2011, many branch shrine were build all over Japan.
Guji who is mounted Nan-KOU become witful and honesty.And when summon Nan-KOU, the Guji take advantage to +2 dice to combat and illusion spells and +1 to summon forest spirit. And when mounted, Guji get military theory and Trap skills as special skills. This trap skill is a kind of knowledge skill. (He can understand how trap works but it does not mean he can set or disarm trap with this skill rate)
If a Guji want to do Nan-Kou's unwilling thing, he must success willpower test TN 6. Disadvantage is +1 TN to all test in open field. (Well where he can not find nothing to cover in distance as his Magic rating meter)

Koh: Hachiman

Ancient Samurais believed Hachiman as the god of bow. (Bow was THE SAMURAI WEAPON in early Samurais.) Hachiman is said that he was once a Emperor Oujin. At the Guh of this Kou, various ceremonies with bow (like Yabusame. This game is riding horse and shooting arrow.) are performed.
Guji mounted Hachiman takes miracle concentration and balance and perform without loss.And when summon Hachiman, Guji take as gifts +2 dice to combat and detect spells and +1 dice to conjuring all spirit but hearth spirit. And mounted Guji gains willpoer and get bow and horseback riding skilss.
Unwilling behavor of Hachiman claim willpower test TN 6.
Disadvantages are -1 dice to illusion spell and +1 to all test not in combat.

Koh: Shoumon-KOU (Masakado Tairano)

This KOU exists but unknown.

Koh: Shotoku-Taishi

Tragic prince. He brought Japanease court new method. But most of that were cancelled after his death. Today he is a symbol of great person in Japan.
For more than 10 century,his spirit was sealed in a temple. But awakening free him. Guji mounted Shotoku-Taishi get excellent perception and perform thoughtful.And when summon Shotoku-Taishi, Guji takes as gifts +2 to detect and manupilation spells and +1 dice to conjuring spirit of man. Mounted Guji gains inteligence and get +1 dice to social test based on charisma.
Unwilling behavor of Shotoku-Taishi claim willpower test TN 6.
Disadvantages are -1 dice to combat spell and +1 TN to all test in combat.


Koh has also guardian persona and calamity persona("Tatarigami" in Yaoyorozu).
When summoning, Koh appeared with persona Guji wished. But in some special situation, make willpoer test to keep persona and change another persona when missed.


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