Tables


Location Archetypes

Street Index & Availivility (Compare with Seatle)

Melee Weapons
Street Index: 120%
Availibilty(TN): Same as Seatle
Availibilty(Base Time): Same as Seatle
Projectile Weapons
Street Index: 150%
Availibilty(TN): +2
Availibilty(Base Time): Same as Seatle
FireArms, Ammunitions, Accessories & Rocket/Missile
Street Index: 200%
Availibilty(TN): Doubled
Availibilty(Base Time): 1000%
Explosives(Grenades)
Street Index: 400%
Availibilty(TN): Tripled
Availibilty(Base Time): 1000%
Explosives(Chemical Explosives & Accessories)
Street Index: 150%
Availibilty(TN):+2
Availibilty(Base Time): 500%
Clothing and Armor
Street Index: 150%
Availibilty(TN): +2
Availibilty(Base Time): 200%
Surveillance and Security
Street Index: 80%
Availibilty(TN): -1
Availibilty(Base Time): 100%
Working Gear
Street Index: 100%
Availibilty(TN): 100%
Availibilty(Base Time): 100%
Entertainment
Street Index: 100%
Availibilty(TN): 100%
Availibilty(Base Time): 100%
Electronics
Street Index: 60%
Availibilty(TN): 100%
Availibilty(Base Time): 100%
Cybertech & Bioware
Street Index: 100%
Availibilty(TN): -1
Availibilty(Base Time): 100%
Biotech
Street Index: 150%
Availibilty(TN): +1
Availibilty(Base Time): 100%
Magical Equipment & Supplies
Street Index: 150%
Availibilty(TN): 100%
Availibilty(Base Time): 100%
Vehicles, Drones and Rigger Gear
Street Index: 100%
Availibilty(TN): 100%
Availibilty(Base Time): 100%

Imperial Fines and Punishment(JIS)

CategoryPossesionTransportThreatUseIntent
(A )-100n¥2,000n¥/2mths4,000n¥/6mths10,000n¥/1yr
(B )200n¥400n¥3,000n¥/6mths6,000n¥/1yr10,000n¥/2yr
(C )--1,000n¥/1mths5,000n¥/6mths10,000n¥/1yr
(D )--2,000n¥/2mths5,000n¥/6mths10,000n¥/1yr
(E )1,000n¥/2mths3,000n¥/6mths6,000n¥/1yr10,000n¥/2yr20,000n¥/5yr
(F )2,000n¥/3mths4,000n¥/6mths8,000n¥/1yr12,000n¥/2yr30,000n¥/5yr
(G )5,000n¥/6mths10,000n¥/1yr15,000n¥/2yr20,000n¥/5yr30,000n¥/10yr
(H )10,000n¥/2yr10,000n¥/4yr30,000n¥/8yr30,000n¥/15yr30,000n¥/30yr
(I )1,000n¥3,000n¥/2mths3,000n¥/3yr6,000n¥/10yr6,000n¥/20yr
(J )10,000n¥/2yr10,000n¥/4yr30,000n¥/8yr30,000n¥/15yr30,000n¥/30yr
(K )5,000n¥/2mths----
(L )10,000n¥/6mths----
(BA)4,000n¥----
(BB)8,000n¥----
(BC)12,000n¥/3yr----
(CA)5,000n¥----
(CB)10,000n¥----
(CC)15,000n¥/6mths----
(CD)12,000n¥/1yr----
(EA)1,500n¥----
(EB)3,000n¥/3mths----
(EC)6,000n¥/6mths----
(MA)500n¥----
(MB)1,000n¥----
(MC)25,000n¥/10yr----

(A)SmallBlade (B)LargeBlade (C)BluntWeapon (D)Projectile (E)Pistol (F)Rifle (G)Automatic Weapon (H)HeavyWeapon (I)Explosives (J)MilitaryWeapon (K)Military (L)Military Ammunition (BA)Class A Bioware (BB)Class B Bioware (BC)Class C Bioware (CA)Class A Cyberware (CB)Class B Cyberware (CC)Class C Cyberware (CD)Class D Matrix Tech (EA)Class A Equipment (EB)Class B Equipment (EC)Class C Equipment (MA)Class A Controlled (MB)Class B Controlled (MC)Class C Controlled

Permits are limited to (B) and (D). Or (E),with forged SIN of Military Officer or Corporate Security.


Avarage security levels in JIS

[Area introduction]

Business district(First class location).
Megacorp and its Keiretu office, coffee shop serve true coffee, Bank, clean road.
Busines district(Avarage).
Middle or small corporation office, coffee shop serve soy coffee, "Sara-kin", Beef-bowl stand.
Busines district(Worst location).
Sinless's office, Snakehead's office, Lesser Yakuza "Kumi"(Gumi), Small and nasty bar, Beef-bowl stand.
Downtown(First class location)
True food shop, Restaurant serve real food, Bar with real Sake, Sushi-bar with fresh fish.
Downtown(Avarage)
Ami food shop, Restaurant serve Ami food, Bar with fake Sake.
Downtown(Worst location)
Gomi food shop, Bar with terrible spirit, dirty street stall.
Residental quarter(High class)
High or laxury.
Residental quarter(Middle class)
Higher and lower "Churyu".
Residental quarter(Low class)
Lower "Churyu" and squatter.
Kawara
Chaos.

*"Sara-Kin" : "Sara" is "Sarariman" and "Kin" is "Kinyu" that means finace. Everyone can borrow money here with high interest. Almost all Sara-kin's owner have relationship with Yakuza, frequently owner company itself are Yakuza.

[Avarage City]

Business district(First class location) : Security rationg(Daytime/Night): AA/AAA
Busines district(Avarage) : Security rationg(Daytime/Night): AA/A
Busines district(Worst location) : Security rationg(Daytime/Night): A/A
Downtown(First class location) : Security rationg(Daytime/Night): AAA/AA
Downtown(Avarage) : Security rationg(Daytime/Night): AA/A
Downtown(Worst location) : Security rationg(Daytime/Night): A/A
Residental quarter(High class) : Security rationg(Daytime/Night): AAA/AA
Residental quarter(Middle class) : Security rationg(Daytime/Night): AAA/AA
Residental quarter(Low class) : Security rationg(Daytime/Night): AA/A
Kawara : Security rationg(Daytime/Night): B/C

[Megaplex]

Business district(First class location) : Security rationg(Daytime/Night): AA/AAA
Busines district(Avarage) : Security rationg(Daytime/Night): AA/A
Busines district(Worst location) : Security rationg(Daytime/Night): B/C
Downtown(First class location) : Security rationg(Daytime/Night): AAA/AA
Downtown(Avarage) : Security rationg(Daytime/Night): AA/A
Downtown(Worst location) : Security rationg(Daytime/Night): A/C
Residental quarter(High class) : Security rationg(Daytime/Night): AAA/AA
Residental quarter(Middle class) : Security rationg(Daytime/Night): AA/B
Residental quarter(Low class) : Security rationg(Daytime/Night): A/C
Kawara : Security rationg(Daytime/Night): C/E


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